![]() The Sculpt workspace has the same simple shapes we saw in the Model workspace, plus a few more. To start, click the Create Form command on the right side of the create toolbar menu. Using T-Splines, you can quickly create organic shapes that would otherwise be difficult to make in the modeling workspace. If you’ve never tried out the Form environment, you’re in for a treat. We now have a brand-new shape! How cool is that? How To Create Sculpted Forms into our value dialog box to match our box height and change the operation to Join to add material to the body, and then click OK. For our example, we are going to enter -.5 in. Finally, click one of the corners to specify the diameter.įrom there you can choose how you would like the Cylinder to modify your existing body. Once you select the plane, move the cursor to the midpoint of the top edge and click to specify the center of the cylinder. Then select the top face of the box to position the cylinder on the correct plane. Let’s try using the Cylinder command to add material to the box we just created.įirst, click on the Cylinder command in the Create menu. You can use these commands to create new bodies, add geometry to a body, or cut away material from your model. When complete, try modifying the box using different basic shape commands. Once you’re done, click OK to complete the box. You can use the values shown in the dialog or use your own values. You can specify a height by entering a value in the dialog box or by dragging the manipulator arrow. Then select the bottom (XZ) plane and pick two points to define the corners of a rectangle. To create a box, click on the Box command. If you’re in a rush and want to quickly ideate using simple shapes, try using the basic shape commands found in the Create menu (box, cylinder, sphere, and coil). Want to learn about how to edit Sketch Dimensions? Check out this article. Once complete, hit Finish Sketch and extrude to the height you would like your model to be. Need to fillet your corners? Use the filter tool found within the Modify section of your toolbar by selecting the tool and then selecting the intersection you want to fillet. These sketches are easily modifiable to suit your needs. You can access this tool within the create menu or by using the hotkey “D.” Once the tool is open, select the sketch curves to dimension, then click to place the dimension in the canvas. Use dimensions to control the size and position of sketch geometry. The Sketch Dimension command creates dimensions to define and constrain geometry in the active sketch. If you want to edit these dimensions later, you can do so by using the Sketch Dimension command. You can specify the area of your rectangle by either dragging and clicking the location you want the corners to occupy or specifying a value within the value dialog box. Then create a rectangle by clicking a start point for the corner of the rectangle and an endpoint for the opposite corner of the rectangle. First, select the two-point rectangle tool on the left-hand side of the toolbar. From there you can create the blueprints for your design. First, head over to the Sketch icon on the left-hand side of the toolbar, then select the plane you would like to model on.Īfter selecting a plane, you’ll enter the Sketch environment. Option 1: Creating from SketchĬreating from sketch is easy. Before you decide which is right for you, let’s dive into how these commands work. If you’re in a rush and want to ideate quickly by making simple shapes, using the primitives within the command menu if your way to go. They are 100% parametric and can be positioned relative to other geometry, projected geometry, etc. Not sure which one to choose? If your goal is to create a parametric design, sketches are the superior choice. The first is creating from a sketch, and the second is creating from primitive shapes within the Command menu. There are two ways to create basic bodies within Fusion 360. This will open a pop-up window where you can select a name for your file and a location within your projects. Hit the Save icon in the left-hand corner of your window. The first thing to do when starting a new design is to save. This area is a new, untitled design file in the Modeling workspace. Welcome to Fusion 360! Upon launching the software, you’ll see a blank slate. In this article, you’ll learn design basics in Fusion 360 - from opening an empty design to making a basic model. Just picked up Fusion 360 and not sure where to start? You’re in the right place.
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